#include using namespace metal; struct buf0 { /* 0x0000 */ float one; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_5, thread float4* const tint_symbol_3) { bool x_30 = false; bool x_31_phi = false; *(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f); float const x_23 = x_5.one; bool const x_24 = (x_23 < 0.0f); x_31_phi = x_24; if (!(x_24)) { float const x_29 = x_5.one; x_30 = (x_29 < 1.0f); x_31_phi = x_30; } bool const x_31 = x_31_phi; if (x_31) { return; } float const x_35 = x_5.one; if ((x_35 < 0.0f)) { while (true) { float const x_45 = x_5.one; if ((x_45 < 0.0f)) { } else { break; } *(tint_symbol_3) = float4(1.0f, 1.0f, 1.0f, 1.0f); break; } } else { *(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f); } return; } main_out tint_symbol_inner(constant buf0& x_5, thread float4* const tint_symbol_4) { main_1(x_5, tint_symbol_4); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(x_5, &(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }