#include using namespace metal; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(thread float4* const tint_symbol_3) { bool b = false; int i = 0; float a = 0.0f; b = false; i = 1; while (true) { int const x_7 = i; if ((x_7 > 0)) { } else { break; } int const x_8 = i; a = (3.0f - float(x_8)); float const x_40 = a; if (((2.0f - x_40) == 0.0f)) { b = true; } { int const x_9 = i; i = as_type((as_type(x_9) - as_type(1))); } } bool const x_45 = b; if (x_45) { *(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } main_out tint_symbol_inner(thread float4* const tint_symbol_4) { main_1(tint_symbol_4); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol() { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(&(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }