#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[1]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[2]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_8, constant buf1& x_10, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) { float f0 = 0.0f; float f1 = 0.0f; f0 = NAN; float const x_35 = f0; f1 = fract(x_35); float const x_38 = (*(tint_symbol_3)).x; float const x_40 = x_8.x_GLF_uniform_float_values.arr[0].el; if ((x_38 > x_40)) { int const x_46 = x_10.x_GLF_uniform_int_values.arr[1].el; int const x_49 = x_10.x_GLF_uniform_int_values.arr[0].el; int const x_52 = x_10.x_GLF_uniform_int_values.arr[0].el; int const x_55 = x_10.x_GLF_uniform_int_values.arr[1].el; *(tint_symbol_4) = float4(float(x_46), float(x_49), float(x_52), float(x_55)); } else { float const x_58 = f1; *(tint_symbol_4) = float4(x_58, x_58, x_58, x_58); } return; } main_out tint_symbol_inner(constant buf0& x_8, constant buf1& x_10, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { *(tint_symbol_5) = gl_FragCoord_param; main_1(x_8, x_10, tint_symbol_5, tint_symbol_6); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_8 [[buffer(0)]], constant buf1& x_10 [[buffer(1)]]) { thread float4 tint_symbol_7 = 0.0f; thread float4 tint_symbol_8 = 0.0f; main_out const inner_result = tint_symbol_inner(x_8, x_10, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }