static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); float4 func_() { float x = 0.0f; x = 1.0f; const float x_30 = gl_FragCoord.x; if ((x_30 < 0.0f)) { x = 0.5f; } return float4(x, 0.0f, 0.0f, 1.0f); } void main_1() { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); while (true) { const float4 x_26 = func_(); x_GLF_color = x_26; if (false) { } else { break; } } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner(float4 gl_FragCoord_param) { gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; return tint_symbol_3; } tint_symbol_2 main(tint_symbol_1 tint_symbol) { const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); tint_symbol_2 wrapper_result = (tint_symbol_2)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }