static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_8 : register(b0, space0) { uint4 x_8[2]; }; void main_1() { float a = 0.0f; float b = 0.0f; float c = 0.0f; a = -1.0f; b = 1.700000048f; c = pow(a, b); const float x_30 = c; x_GLF_color = float4(x_30, x_30, x_30, x_30); if (((a == -1.0f) & (b == 1.700000048f))) { const uint scalar_offset = ((16u * uint(0))) / 4; const float x_41 = asfloat(x_8[scalar_offset / 4][scalar_offset % 4]); const float x_43 = asfloat(x_8[1].x); const float x_45 = asfloat(x_8[1].x); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_47 = asfloat(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]); x_GLF_color = float4(x_41, x_43, x_45, x_47); } else { const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_50 = asfloat(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]); x_GLF_color = float4(x_50, x_50, x_50, x_50); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner() { main_1(); const main_out tint_symbol_2 = {x_GLF_color}; return tint_symbol_2; } tint_symbol main() { const main_out inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }