#include using namespace metal; struct buf0 { /* 0x0000 */ int zero; }; struct tint_array_wrapper { int arr[1]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_5, thread float4* const tint_symbol_3) { tint_array_wrapper x_9 = {}; int x_10_phi = 0; tint_array_wrapper const x_33 = x_9; int const x_6 = x_33.arr[0u]; while (true) { *(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f); int const x_7 = x_5.zero; int const x_8 = x_9.arr[x_7]; if ((x_8 == x_6)) { x_10_phi = 1; break; } x_10_phi = 2; break; } int const x_10 = x_10_phi; if (((x_10 == 1) | (x_10 == 2))) { *(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } main_out tint_symbol_inner(constant buf0& x_5, thread float4* const tint_symbol_4) { main_1(x_5, tint_symbol_4); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(x_5, &(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }