#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[7]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[3]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; }; struct tint_array_wrapper_2 { float arr[2]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, constant buf1& x_8, thread float4* const tint_symbol_3) { tint_array_wrapper_2 sums = {}; int a = 0; int b = 0; int c = 0; int d = 0; int e = 0; int f = 0; int g = 0; int h = 0; int i = 0; int j = 0; bool x_215 = false; bool x_216_phi = false; int const x_20 = x_6.x_GLF_uniform_int_values.arr[1].el; float const x_110 = x_8.x_GLF_uniform_float_values.arr[0].el; sums.arr[x_20] = x_110; int const x_22 = x_6.x_GLF_uniform_int_values.arr[2].el; float const x_114 = x_8.x_GLF_uniform_float_values.arr[0].el; sums.arr[x_22] = x_114; int const x_23 = x_6.x_GLF_uniform_int_values.arr[1].el; a = x_23; while (true) { int const x_24 = a; int const x_25 = x_6.x_GLF_uniform_int_values.arr[0].el; if ((x_24 < x_25)) { } else { break; } int const x_26 = x_6.x_GLF_uniform_int_values.arr[5].el; b = x_26; while (true) { int const x_27 = b; int const x_28 = x_6.x_GLF_uniform_int_values.arr[3].el; if ((x_27 < x_28)) { } else { break; } int const x_29 = x_6.x_GLF_uniform_int_values.arr[6].el; c = x_29; while (true) { int const x_30 = c; int const x_31 = x_6.x_GLF_uniform_int_values.arr[4].el; if ((x_30 <= x_31)) { } else { break; } int const x_32 = x_6.x_GLF_uniform_int_values.arr[1].el; d = x_32; while (true) { int const x_33 = d; int const x_34 = x_6.x_GLF_uniform_int_values.arr[6].el; if ((x_33 < x_34)) { } else { break; } int const x_35 = x_6.x_GLF_uniform_int_values.arr[0].el; e = x_35; while (true) { int const x_36 = e; int const x_37 = x_6.x_GLF_uniform_int_values.arr[4].el; if ((x_36 <= x_37)) { } else { break; } int const x_38 = x_6.x_GLF_uniform_int_values.arr[1].el; f = x_38; while (true) { int const x_39 = f; int const x_40 = x_6.x_GLF_uniform_int_values.arr[0].el; if ((x_39 < x_40)) { } else { break; } int const x_41 = x_6.x_GLF_uniform_int_values.arr[1].el; g = x_41; while (true) { int const x_42 = g; int const x_43 = x_6.x_GLF_uniform_int_values.arr[6].el; if ((x_42 < x_43)) { } else { break; } int const x_44 = x_6.x_GLF_uniform_int_values.arr[1].el; h = x_44; while (true) { int const x_45 = h; int const x_46 = x_6.x_GLF_uniform_int_values.arr[0].el; if ((x_45 < x_46)) { } else { break; } int const x_47 = x_6.x_GLF_uniform_int_values.arr[1].el; i = x_47; while (true) { int const x_48 = i; int const x_49 = x_6.x_GLF_uniform_int_values.arr[4].el; if ((x_48 < x_49)) { } else { break; } int const x_50 = x_6.x_GLF_uniform_int_values.arr[0].el; j = x_50; while (true) { int const x_51 = j; int const x_52 = x_6.x_GLF_uniform_int_values.arr[1].el; if ((x_51 > x_52)) { } else { break; } int const x_53 = a; float const x_197 = x_8.x_GLF_uniform_float_values.arr[2].el; float const x_199 = sums.arr[x_53]; sums.arr[x_53] = (x_199 + x_197); { int const x_54 = j; j = as_type((as_type(x_54) - as_type(1))); } } { int const x_56 = i; i = as_type((as_type(x_56) + as_type(1))); } } { int const x_58 = h; h = as_type((as_type(x_58) + as_type(1))); } } { int const x_60 = g; g = as_type((as_type(x_60) + as_type(1))); } } { int const x_62 = f; f = as_type((as_type(x_62) + as_type(1))); } } { int const x_64 = e; e = as_type((as_type(x_64) + as_type(1))); } } { int const x_66 = d; d = as_type((as_type(x_66) + as_type(1))); } } { int const x_68 = c; c = as_type((as_type(x_68) + as_type(1))); } } { int const x_70 = b; b = as_type((as_type(x_70) + as_type(1))); } } { int const x_72 = a; a = as_type((as_type(x_72) + as_type(1))); } } int const x_74 = x_6.x_GLF_uniform_int_values.arr[1].el; float const x_204 = sums.arr[x_74]; float const x_206 = x_8.x_GLF_uniform_float_values.arr[1].el; bool const x_207 = (x_204 == x_206); x_216_phi = x_207; if (x_207) { int const x_75 = x_6.x_GLF_uniform_int_values.arr[2].el; float const x_212 = sums.arr[x_75]; float const x_214 = x_8.x_GLF_uniform_float_values.arr[1].el; x_215 = (x_212 == x_214); x_216_phi = x_215; } bool const x_216 = x_216_phi; if (x_216) { int const x_76 = x_6.x_GLF_uniform_int_values.arr[2].el; int const x_77 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_78 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_79 = x_6.x_GLF_uniform_int_values.arr[2].el; *(tint_symbol_3) = float4(float(x_76), float(x_77), float(x_78), float(x_79)); } else { int const x_80 = x_6.x_GLF_uniform_int_values.arr[1].el; float const x_230 = float(x_80); *(tint_symbol_3) = float4(x_230, x_230, x_230, x_230); } return; } main_out tint_symbol_inner(constant buf0& x_6, constant buf1& x_8, thread float4* const tint_symbol_4) { main_1(x_6, x_8, tint_symbol_4); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_8 [[buffer(1)]]) { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(x_6, x_8, &(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }