cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); float4 func_() { const int x_48 = asint(x_6[0].x); if ((x_48 == 1)) { return float4(1.0f, 0.0f, 0.0f, 1.0f); } else { return float4(0.0f, 0.0f, 0.0f, 0.0f); } return float4(0.0f, 0.0f, 0.0f, 0.0f); } void main_1() { int i = 0; x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); i = 0; while (true) { const int x_33 = i; const int x_35 = asint(x_6[0].x); if ((x_33 <= x_35)) { } else { break; } switch(i) { case 1: { const float4 x_43 = func_(); x_GLF_color = x_43; /* fallthrough */ { /* fallthrough */ } { x_GLF_color.y = 0.0f; } break; } default: { /* fallthrough */ { x_GLF_color.y = 0.0f; } break; } case 0: { x_GLF_color.y = 0.0f; break; } } { i = (i + 1); } } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner() { main_1(); const main_out tint_symbol_2 = {x_GLF_color}; return tint_symbol_2; } tint_symbol main() { const main_out inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }