#include using namespace metal; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(thread float4* const tint_symbol_3) { float2 v1 = 0.0f; float2 v2 = 0.0f; v1 = float2(1.0f, -1.0f); float2 const x_22 = v1; v2 = step(float2(0.400000006f, 0.400000006f), sinh(x_22)); float const x_27 = v2.x; float const x_29 = v2.y; float const x_31 = v2.y; float const x_33 = v2.x; *(tint_symbol_3) = float4(x_27, x_29, x_31, x_33); return; } main_out tint_symbol_inner(thread float4* const tint_symbol_4) { main_1(tint_symbol_4); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol() { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(&(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }