#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_7, constant buf0& x_9, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) { float f = 0.0f; float const x_35 = (*(tint_symbol_3)).y; float const x_37 = x_7.x_GLF_uniform_float_values.arr[1].el; f = fract(trunc(select(1.0f, 0.100000001f, (x_35 < x_37)))); float const x_42 = f; float const x_44 = x_7.x_GLF_uniform_float_values.arr[0].el; if ((x_42 == x_44)) { int const x_50 = x_9.x_GLF_uniform_int_values.arr[0].el; int const x_53 = x_9.x_GLF_uniform_int_values.arr[1].el; int const x_56 = x_9.x_GLF_uniform_int_values.arr[1].el; int const x_59 = x_9.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_4) = float4(float(x_50), float(x_53), float(x_56), float(x_59)); } else { int const x_63 = x_9.x_GLF_uniform_int_values.arr[1].el; float const x_64 = float(x_63); *(tint_symbol_4) = float4(x_64, x_64, x_64, x_64); } return; } main_out tint_symbol_inner(constant buf1& x_7, constant buf0& x_9, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { *(tint_symbol_5) = gl_FragCoord_param; main_1(x_7, x_9, tint_symbol_5, tint_symbol_6); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf1& x_7 [[buffer(0)]], constant buf0& x_9 [[buffer(1)]]) { thread float4 tint_symbol_7 = 0.0f; thread float4 tint_symbol_8 = 0.0f; main_out const inner_result = tint_symbol_inner(x_7, x_9, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }