#include using namespace metal; struct buf0 { /* 0x0000 */ int two; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(thread float4* const tint_symbol_3) { int a = 0; int i = 0; a = 0; i = 0; while (true) { int const x_30 = i; if ((x_30 < 2)) { } else { break; } int const x_33 = i; a = as_type((as_type((x_33 | -2)) - as_type(1))); { int const x_36 = i; i = as_type((as_type(x_36) + as_type(1))); } } int const x_38 = a; if ((x_38 == -2)) { *(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } main_out tint_symbol_inner(thread float4* const tint_symbol_4) { main_1(tint_symbol_4); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol() { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(&(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }