#include using namespace metal; struct buf0 { /* 0x0000 */ int zero; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void func_i1_(constant buf0& x_7, thread int* const x, thread float4* const tint_symbol_3) { int const x_41 = *(x); int const x_43 = x_7.zero; if ((x_41 < x_43)) { discard_fragment(); } int const x_47 = *(x); if ((x_47 > 8)) { *(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) { int i = 0; int param = 0; int x_31_phi = 0; *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); i = 0; x_31_phi = 0; while (true) { int const x_31 = x_31_phi; int const x_35 = x_7.zero; if ((x_31 < as_type((as_type(10) + as_type(x_35))))) { } else { break; } { param = x_31; func_i1_(x_7, &(param), tint_symbol_4); int const x_32 = as_type((as_type(x_31) + as_type(1))); i = x_32; x_31_phi = x_32; } } return; } main_out tint_symbol_inner(constant buf0& x_7, thread float4* const tint_symbol_5) { main_1(x_7, tint_symbol_5); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_5)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) { thread float4 tint_symbol_6 = 0.0f; main_out const inner_result = tint_symbol_inner(x_7, &(tint_symbol_6)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }