#include using namespace metal; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(thread float4* const tint_symbol_3) { int j = 0; float a = 0.0f; j = 0; while (true) { int const x_6 = j; if ((x_6 < 2)) { } else { break; } int const x_7 = j; if ((x_7 < 1)) { *(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f); } int const x_8 = j; if ((x_8 != 3)) { int const x_9 = j; if ((x_9 != 4)) { int const x_10 = j; if ((x_10 == 5)) { (*(tint_symbol_3)).x = ldexp(1.0f, 2); } else { a = ldexp(1.0f, 2); *(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f); } } } { int const x_11 = j; j = as_type((as_type(x_11) + as_type(1))); } } return; } main_out tint_symbol_inner(thread float4* const tint_symbol_4) { main_1(tint_symbol_4); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol() { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(&(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }