static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int j = 0; float a = 0.0f; j = 0; { for(; (j < 2); j = (j + 1)) { if ((j < 1)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } if ((j != 3)) { if ((j != 4)) { if ((j == 5)) { x_GLF_color.x = ldexp(1.0f, 2); } else { a = ldexp(1.0f, 2); x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } } } } } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; return tint_symbol_1; } tint_symbol main() { const main_out inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }