static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_5 : register(b0, space0) { uint4 x_5[1]; }; void main_1() { int x_10[1] = (int[1])0; int x_9[1] = (int[1])0; int x_7 = 0; int x_11_phi = 0; const int x_6 = asint(x_5[0].x); x_9[0] = x_6; x_10 = x_9; x_7 = x_9[0]; switch(0u) { default: { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); const int x_8 = x_10[0]; if ((x_8 == asint(x_7))) { x_11_phi = 1; break; } x_11_phi = 2; break; } } if ((x_11_phi == 1)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner() { main_1(); const main_out tint_symbol_2 = {x_GLF_color}; return tint_symbol_2; } tint_symbol main() { const main_out inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }