#include using namespace metal; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(thread float4* const tint_symbol_3) { int GLF_live9r = 0; float g = 0.0f; while (true) { if (true) { } else { break; } if (true) { break; } int const x_31 = GLF_live9r; int const x_32 = clamp(x_31, 0, 1); } g = 3.0f; float const x_33 = g; *(tint_symbol_3) = float4(smoothstep(0.0f, 1.0f, x_33), 0.0f, 0.0f, 1.0f); return; } main_out tint_symbol_inner(thread float4* const tint_symbol_4) { main_1(tint_symbol_4); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol() { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(&(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }