#include using namespace metal; struct struct_base { int data; int leftIndex; int rightIndex; }; struct buf0 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct tint_array_wrapper { struct_base arr[3]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_8, thread tint_array_wrapper* const tint_symbol_7, thread float4* const tint_symbol_8) { int index = 0; struct_base const tint_symbol_2 = {.data=1, .leftIndex=1, .rightIndex=1}; struct_base const tint_symbol_3 = {.data=1, .leftIndex=1, .rightIndex=1}; struct_base const tint_symbol_4 = {.data=1, .leftIndex=1, .rightIndex=1}; tint_array_wrapper const tint_symbol_5 = {.arr={tint_symbol_2, tint_symbol_3, tint_symbol_4}}; *(tint_symbol_7) = tint_symbol_5; index = 1; (*(tint_symbol_7)).arr[1].rightIndex = 1; int const x_39 = (*(tint_symbol_7)).arr[1].leftIndex; if ((x_39 == 1)) { float const x_45 = x_8.injectionSwitch.x; int const x_48 = (*(tint_symbol_7)).arr[int(x_45)].rightIndex; index = x_48; } else { float const x_50 = x_8.injectionSwitch.y; int const x_53 = (*(tint_symbol_7)).arr[int(x_50)].leftIndex; index = x_53; } int const x_55 = (*(tint_symbol_7)).arr[1].leftIndex; if ((x_55 == 1)) { *(tint_symbol_8) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_8) = float4(1.0f, 1.0f, 1.0f, 1.0f); } return; } main_out tint_symbol_inner(constant buf0& x_8, thread tint_array_wrapper* const tint_symbol_9, thread float4* const tint_symbol_10) { main_1(x_8, tint_symbol_9, tint_symbol_10); main_out const tint_symbol_6 = {.x_GLF_color_1=*(tint_symbol_10)}; return tint_symbol_6; } fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) { thread tint_array_wrapper tint_symbol_11 = {}; thread float4 tint_symbol_12 = 0.0f; main_out const inner_result = tint_symbol_inner(x_8, &(tint_symbol_11), &(tint_symbol_12)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }