#include using namespace metal; struct S { /* 0x0000 */ packed_float4 field0; }; struct S_1 { float4 field0; }; struct main_out { float4 x_3_1; }; struct tint_symbol_1 { float4 x_3_1 [[color(0)]]; }; void main_1(constant S& x_5, thread float4* const tint_symbol_3) { float4 const x_20 = x_5.field0; S_1 x_21_1 = {.field0=float4(0.0f, 0.0f, 0.0f, 0.0f)}; x_21_1.field0 = x_20; S_1 const x_21 = x_21_1; *(tint_symbol_3) = x_21.field0; return; } main_out tint_symbol_inner(constant S& x_5, thread float4* const tint_symbol_4) { main_1(x_5, tint_symbol_4); main_out const tint_symbol_2 = {.x_3_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol(constant S& x_5 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(x_5, &(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_3_1 = inner_result.x_3_1; return wrapper_result; }