#include using namespace metal; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(thread float4* const tint_symbol_3) { float4 GLF_live15c = 0.0f; int GLF_live15i = 0; float4 GLF_live15d = 0.0f; int GLF_live15i_1 = 0; GLF_live15c = float4(0.0f, 0.0f, 0.0f, 0.0f); GLF_live15i = 0; while (true) { int const x_8 = GLF_live15i; if ((x_8 < 4)) { } else { break; } int const x_9 = GLF_live15i; if ((x_9 >= 3)) { break; } float const x_49 = GLF_live15c.y; if ((x_49 >= 1.0f)) { int const x_10 = GLF_live15i; GLF_live15c[x_10] = 1.0f; } { int const x_11 = GLF_live15i; GLF_live15i = as_type((as_type(x_11) + as_type(1))); } } GLF_live15d = float4(0.0f, 0.0f, 0.0f, 0.0f); GLF_live15i_1 = 0; while (true) { int const x_13 = GLF_live15i_1; if ((x_13 < 4)) { } else { break; } int const x_14 = GLF_live15i_1; if ((x_14 >= 3)) { break; } float const x_64 = GLF_live15d.y; if ((x_64 >= 1.0f)) { int const x_15 = GLF_live15i_1; GLF_live15d[x_15] = 1.0f; } { int const x_16 = GLF_live15i_1; GLF_live15i_1 = as_type((as_type(x_16) + as_type(1))); } } *(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f); return; } main_out tint_symbol_inner(thread float4* const tint_symbol_4) { main_1(tint_symbol_4); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol() { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(&(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }