static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); float3 mand_() { bool x_40 = false; float3 x_41 = float3(0.0f, 0.0f, 0.0f); int k = 0; while (true) { k = 0; while (true) { if ((k < 1000)) { } else { break; } x_40 = true; x_41 = float3(1.0f, 1.0f, 1.0f); break; } if (x_40) { break; } discard; } return x_41; } void main_1() { int i = 0; x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); i = 0; while (true) { if ((i < 4)) { } else { break; } { const float3 x_38 = mand_(); i = (i + 1); } } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; return tint_symbol_1; } tint_symbol main() { const main_out inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }