warning: use of deprecated intrinsic #include using namespace metal; struct main_out { float4 color_out_1; }; struct tint_symbol_2 { float4 color_out_1 [[color(0)]]; }; void main_1(thread float4* const tint_symbol_4, texture2d tint_symbol_5, thread float4* const tint_symbol_6) { float4 const x_19 = *(tint_symbol_4); float4 const x_22 = tint_symbol_5.read(uint2(int2(float2(x_19.x, x_19.y)))); *(tint_symbol_6) = x_22; return; } main_out tint_symbol_1_inner(float4 gl_FragCoord_param, thread float4* const tint_symbol_7, texture2d tint_symbol_8, thread float4* const tint_symbol_9) { *(tint_symbol_7) = gl_FragCoord_param; main_1(tint_symbol_7, tint_symbol_8, tint_symbol_9); main_out const tint_symbol_3 = {.color_out_1=*(tint_symbol_9)}; return tint_symbol_3; } fragment tint_symbol_2 tint_symbol_1(texture2d tint_symbol_11 [[texture(0)]], float4 gl_FragCoord_param [[position]]) { thread float4 tint_symbol_10 = 0.0f; thread float4 tint_symbol_12 = 0.0f; main_out const inner_result = tint_symbol_1_inner(gl_FragCoord_param, &(tint_symbol_10), tint_symbol_11, &(tint_symbol_12)); tint_symbol_2 wrapper_result = {}; wrapper_result.color_out_1 = inner_result.color_out_1; return wrapper_result; }