#include using namespace metal; struct tint_symbol_1 { float4 value [[color(0)]]; }; void bar() { } fragment tint_symbol_1 tint_symbol() { float2 a = float2(); bar(); tint_symbol_1 const tint_symbol_2 = {float4(0.400000006f, 0.400000006f, 0.800000012f, 1.0f)}; return tint_symbol_2; }