enable f16; fn acos_004aff() { var res : vec2 = acos(vec2(0.96875h)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec2; @vertex fn vertex_main() -> @builtin(position) vec4 { acos_004aff(); return vec4(); } @fragment fn fragment_main() { acos_004aff(); } @compute @workgroup_size(1) fn compute_main() { acos_004aff(); }