enable f16; fn floor_a2d31b() { var res : vec4 = floor(vec4(1.5h)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec4; @vertex fn vertex_main() -> @builtin(position) vec4 { floor_a2d31b(); return vec4(); } @fragment fn fragment_main() { floor_a2d31b(); } @compute @workgroup_size(1) fn compute_main() { floor_a2d31b(); }