fn round_52c84d() { var res : vec2 = round(vec2(3.5f)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec2; @vertex fn vertex_main() -> @builtin(position) vec4 { round_52c84d(); return vec4(); } @fragment fn fragment_main() { round_52c84d(); } @compute @workgroup_size(1) fn compute_main() { round_52c84d(); }