@group(1) @binding(0) var arg_0 : texture_depth_2d; @group(1) @binding(1) var arg_1 : sampler; fn textureGather_2e0ed5() { var res : vec4 = textureGather(arg_0, arg_1, vec2(1.0f)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec4; @vertex fn vertex_main() -> @builtin(position) vec4 { textureGather_2e0ed5(); return vec4(); } @fragment fn fragment_main() { textureGather_2e0ed5(); } @compute @workgroup_size(1) fn compute_main() { textureGather_2e0ed5(); }