@group(1) @binding(0) var arg_0 : texture_storage_2d_array; fn textureStore_258ab0() { textureStore(arg_0, vec2(1u), 1i, vec4(1.0f)); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureStore_258ab0(); return vec4(); } @fragment fn fragment_main() { textureStore_258ab0(); } @compute @workgroup_size(1) fn compute_main() { textureStore_258ab0(); }