#version 310 es #extension GL_AMD_gpu_shader_half_float : require f16vec3 tint_select(f16vec3 param_0, f16vec3 param_1, bvec3 param_2) { return f16vec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]); } layout(binding = 0, std430) buffer prevent_dce_block_ssbo { f16vec3 inner; } prevent_dce; void select_53d518() { f16vec3 arg_0 = f16vec3(1.0hf); f16vec3 arg_1 = f16vec3(1.0hf); bvec3 arg_2 = bvec3(true); f16vec3 res = tint_select(arg_0, arg_1, arg_2); prevent_dce.inner = res; } vec4 vertex_main() { select_53d518(); return vec4(0.0f); } void main() { gl_PointSize = 1.0; vec4 inner_result = vertex_main(); gl_Position = inner_result; gl_Position.y = -(gl_Position.y); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); return; } #version 310 es #extension GL_AMD_gpu_shader_half_float : require precision highp float; f16vec3 tint_select(f16vec3 param_0, f16vec3 param_1, bvec3 param_2) { return f16vec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]); } layout(binding = 0, std430) buffer prevent_dce_block_ssbo { f16vec3 inner; } prevent_dce; void select_53d518() { f16vec3 arg_0 = f16vec3(1.0hf); f16vec3 arg_1 = f16vec3(1.0hf); bvec3 arg_2 = bvec3(true); f16vec3 res = tint_select(arg_0, arg_1, arg_2); prevent_dce.inner = res; } void fragment_main() { select_53d518(); } void main() { fragment_main(); return; } #version 310 es #extension GL_AMD_gpu_shader_half_float : require f16vec3 tint_select(f16vec3 param_0, f16vec3 param_1, bvec3 param_2) { return f16vec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]); } layout(binding = 0, std430) buffer prevent_dce_block_ssbo { f16vec3 inner; } prevent_dce; void select_53d518() { f16vec3 arg_0 = f16vec3(1.0hf); f16vec3 arg_1 = f16vec3(1.0hf); bvec3 arg_2 = bvec3(true); f16vec3 res = tint_select(arg_0, arg_1, arg_2); prevent_dce.inner = res; } void compute_main() { select_53d518(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(); return; }