fn sqrt_aa0d7a() { var arg_0 = vec4(1.0f); var res : vec4 = sqrt(arg_0); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec4; @vertex fn vertex_main() -> @builtin(position) vec4 { sqrt_aa0d7a(); return vec4(); } @fragment fn fragment_main() { sqrt_aa0d7a(); } @compute @workgroup_size(1) fn compute_main() { sqrt_aa0d7a(); }