RWByteAddressBuffer prevent_dce : register(u0, space2); void prevent_dce_store(uint offset, float3x4 value) { prevent_dce.Store4((offset + 0u), asuint(value[0u])); prevent_dce.Store4((offset + 16u), asuint(value[1u])); prevent_dce.Store4((offset + 32u), asuint(value[2u])); } void transpose_2585cd() { float4x3 arg_0 = float4x3((1.0f).xxx, (1.0f).xxx, (1.0f).xxx, (1.0f).xxx); float3x4 res = transpose(arg_0); prevent_dce_store(0u, res); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { transpose_2585cd(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { transpose_2585cd(); return; } [numthreads(1, 1, 1)] void compute_main() { transpose_2585cd(); return; }