fn transpose_4dc9a1() { var arg_0 = mat2x3(1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f); var res : mat3x2 = transpose(arg_0); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : mat3x2; @vertex fn vertex_main() -> @builtin(position) vec4 { transpose_4dc9a1(); return vec4(); } @fragment fn fragment_main() { transpose_4dc9a1(); } @compute @workgroup_size(1) fn compute_main() { transpose_4dc9a1(); }