enable f16; fn transpose_5f36bf() { var arg_0 = mat4x3(1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h); var res : mat3x4 = transpose(arg_0); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : mat3x4; @vertex fn vertex_main() -> @builtin(position) vec4 { transpose_5f36bf(); return vec4(); } @fragment fn fragment_main() { transpose_5f36bf(); } @compute @workgroup_size(1) fn compute_main() { transpose_5f36bf(); }