#version 310 es layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } vec4 tint_workgroupUniformLoad(inout vec4 p) { barrier(); vec4 result = p; barrier(); return result; } shared vec4 v; vec4 foo() { return tint_workgroupUniformLoad(v); }