#version 310 es layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } layout(binding = 0, std430) buffer a_block_ssbo { uint inner[]; } a; void tint_symbol() { a.inner[1] = (a.inner[1] - 1u); }