#version 310 es precision mediump float; uniform highp sampler2DArray arg_0; void textureSampleBias_80e579() { vec4 res = texture(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f); } void fragment_main() { textureSampleBias_80e579(); return; } void main() { fragment_main(); }