#version 310 es precision mediump float; struct tint_symbol_2 { int loc0; uint loc1; float loc2; vec4 loc3; }; struct tint_symbol_3 { vec4 value; }; vec4 tint_symbol_inner(int loc0, uint loc1, float loc2, vec4 loc3) { int i = loc0; uint u = loc1; float f = loc2; vec4 v = loc3; return vec4(0.0f, 0.0f, 0.0f, 0.0f); } tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1) { vec4 inner_result = tint_symbol_inner(tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3); tint_symbol_3 wrapper_result = tint_symbol_3(vec4(0.0f, 0.0f, 0.0f, 0.0f)); wrapper_result.value = inner_result; return wrapper_result; } in int loc0; in uint loc1; in float loc2; in vec4 loc3; void main() { tint_symbol_2 inputs; inputs.loc0 = loc0; inputs.loc1 = loc1; inputs.loc2 = loc2; inputs.loc3 = loc3; tint_symbol_3 outputs; outputs = tint_symbol(inputs); gl_Position = outputs.value; gl_Position.y = -gl_Position.y; }