SKIP: FAILED struct S { float numbers[3]; }; cbuffer cbuffer_x_7 : register(b1, space0) { uint4 x_7[5]; }; cbuffer cbuffer_x_9 : register(b2, space0) { uint4 x_9[1]; }; cbuffer cbuffer_x_12 : register(b3, space0) { uint4 x_12[1]; }; cbuffer cbuffer_x_15 : register(b0, space0) { uint4 x_15[2]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { S obj = (S)0; float a = 0.0f; float2 x_49 = float2(0.0f, 0.0f); float b = 0.0f; const float x_51 = asfloat(x_7[3].x); const float x_53 = asfloat(x_7[2].x); const float x_55 = asfloat(x_7[4].x); const float tint_symbol_6[3] = {x_51, x_53, x_55}; const S tint_symbol_7 = {tint_symbol_6}; obj = tint_symbol_7; const float x_59 = asfloat(x_9[0].x); const uint scalar_offset = ((16u * uint(0))) / 4; const float x_62 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]); obj.numbers[int(x_59)] = x_62; const float x_65 = asfloat(x_9[0].x); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_67 = asfloat(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]); if ((x_65 > x_67)) { const float2 x_73 = asfloat(x_9[0].xy); x_49 = x_73; } else { const float2 x_75 = asfloat(x_12[0].xy); x_49 = x_75; } const float x_77 = x_49.y; a = x_77; const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_79 = asfloat(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]); const float x_80 = a; const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_82 = asint(x_15[scalar_offset_3 / 4][scalar_offset_3 % 4]); const float x_84 = obj.numbers[x_82]; b = lerp(x_79, x_80, x_84); const float x_86 = b; const float x_88 = asfloat(x_7[2].x); const float x_91 = asfloat(x_7[1].x); if ((distance(x_86, x_88) < x_91)) { const uint scalar_offset_4 = ((16u * uint(0))) / 4; const int x_97 = asint(x_15[scalar_offset_4 / 4][scalar_offset_4 % 4]); const int x_100 = asint(x_15[1].x); const int x_103 = asint(x_15[1].x); const uint scalar_offset_5 = ((16u * uint(0))) / 4; const int x_106 = asint(x_15[scalar_offset_5 / 4][scalar_offset_5 % 4]); x_GLF_color = float4(float(x_97), float(x_100), float(x_103), float(x_106)); } else { const int x_110 = asint(x_15[1].x); const float x_111 = float(x_110); x_GLF_color = float4(x_111, x_111, x_111, x_111); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner() { main_1(); const main_out tint_symbol_8 = {x_GLF_color}; return tint_symbol_8; } tint_symbol main() { const main_out inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; } C:\src\tint\test\Shader@0x00000172CC1515F0(33,3-24): error X3500: array reference cannot be used as an l-value; not natively addressable