// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_CACHED_OBJECT_H_ #define DAWNNATIVE_CACHED_OBJECT_H_ #include "dawn_native/ObjectBase.h" namespace dawn_native { // Some objects are cached so that instead of creating new duplicate objects, // we increase the refcount of an existing object. // When an object is successfully created, the device should call // SetIsCachedReference() and insert the object into the cache. class CachedObject : public ObjectBase { public: using ObjectBase::ObjectBase; bool IsCachedReference() const; private: friend class DeviceBase; void SetIsCachedReference(); bool mIsCachedReference = false; }; } // namespace dawn_native #endif // DAWNNATIVE_CACHED_OBJECT_H_