// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_ENCODINGCONTEXT_H_ #define DAWNNATIVE_ENCODINGCONTEXT_H_ #include "dawn_native/CommandAllocator.h" #include "dawn_native/Error.h" #include "dawn_native/ErrorData.h" #include "dawn_native/PassResourceUsageTracker.h" #include "dawn_native/dawn_platform.h" #include namespace dawn_native { class DeviceBase; class ObjectBase; // Base class for allocating/iterating commands. // It performs error tracking as well as encoding state for render/compute passes. class EncodingContext { public: EncodingContext(DeviceBase* device, const ObjectBase* initialEncoder); ~EncodingContext(); CommandIterator AcquireCommands(); CommandIterator* GetIterator(); // Functions to handle encoder errors void HandleError(wgpu::ErrorType type, const char* message); inline void ConsumeError(std::unique_ptr error) { HandleError(error->GetType(), error->GetMessage().c_str()); } inline bool ConsumedError(MaybeError maybeError) { if (DAWN_UNLIKELY(maybeError.IsError())) { ConsumeError(maybeError.AcquireError()); return true; } return false; } template inline bool TryEncode(const ObjectBase* encoder, EncodeFunction&& encodeFunction) { if (DAWN_UNLIKELY(encoder != mCurrentEncoder)) { if (mCurrentEncoder != mTopLevelEncoder) { // The top level encoder was used when a pass encoder was current. HandleError(wgpu::ErrorType::Validation, "Command cannot be recorded inside a pass"); } else { HandleError(wgpu::ErrorType::Validation, "Recording in an error or already ended pass encoder"); } return false; } ASSERT(!mWasMovedToIterator); return !ConsumedError(encodeFunction(&mAllocator)); } // Functions to set current encoder state void EnterPass(const ObjectBase* passEncoder); void ExitPass(const ObjectBase* passEncoder, PassResourceUsage passUsages); MaybeError Finish(); const PerPassUsages& GetPassUsages() const; PerPassUsages AcquirePassUsages(); private: bool IsFinished() const; void MoveToIterator(); DeviceBase* mDevice; // There can only be two levels of encoders. Top-level and render/compute pass. // The top level encoder is the encoder the EncodingContext is created with. // It doubles as flag to check if encoding has been Finished. const ObjectBase* mTopLevelEncoder; // The current encoder must be the same as the encoder provided to TryEncode, // otherwise an error is produced. It may be nullptr if the EncodingContext is an error. // The current encoder changes with Enter/ExitPass which should be called by // CommandEncoder::Begin/EndPass. const ObjectBase* mCurrentEncoder; PerPassUsages mPassUsages; bool mWerePassUsagesAcquired = false; CommandAllocator mAllocator; CommandIterator mIterator; bool mWasMovedToIterator = false; bool mWereCommandsAcquired = false; bool mGotError = false; std::string mErrorMessage; }; } // namespace dawn_native #endif // DAWNNATIVE_ENCODINGCONTEXT_H_