// Copyright 2020 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn_native/d3d12/DescriptorHeapAllocationD3D12.h" #include "dawn_native/Error.h" namespace dawn_native { namespace d3d12 { DescriptorHeapAllocation::DescriptorHeapAllocation() : mSizeIncrement(0) { } DescriptorHeapAllocation::DescriptorHeapAllocation( uint32_t sizeIncrement, D3D12_CPU_DESCRIPTOR_HANDLE baseCPUDescriptorHandle, D3D12_GPU_DESCRIPTOR_HANDLE baseGPUDescriptorHandle) : mSizeIncrement(sizeIncrement), mBaseCPUDescriptorHandle(baseCPUDescriptorHandle), mBaseGPUDescriptorHandle(baseGPUDescriptorHandle) { } D3D12_CPU_DESCRIPTOR_HANDLE DescriptorHeapAllocation::GetCPUHandle(uint32_t offset) const { ASSERT(!IsInvalid()); D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle = mBaseCPUDescriptorHandle; cpuHandle.ptr += mSizeIncrement * offset; return cpuHandle; } D3D12_GPU_DESCRIPTOR_HANDLE DescriptorHeapAllocation::GetGPUHandle(uint32_t offset) const { ASSERT(!IsInvalid()); D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle = mBaseGPUDescriptorHandle; gpuHandle.ptr += mSizeIncrement * offset; return gpuHandle; } bool DescriptorHeapAllocation::IsInvalid() const { return mBaseCPUDescriptorHandle.ptr == 0; } }} // namespace dawn_native::d3d12