[[group(1), binding(0)]] var arg_0 : texture_cube_array; [[group(1), binding(1)]] var arg_1 : sampler; fn textureSample_4dd1bf() { var res : vec4 = textureSample(arg_0, arg_1, vec3(), 1); } [[stage(fragment)]] fn fragment_main() { textureSample_4dd1bf(); }