#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void unpack4x8snorm_523fb3() { float4 res = unpack_snorm4x8_to_float(1u); } float4 vertex_main_inner() { unpack4x8snorm_523fb3(); return float4(); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { unpack4x8snorm_523fb3(); return; } kernel void compute_main() { unpack4x8snorm_523fb3(); return; }