#version 310 es precision mediump float; struct S { int i; }; void main_1() { int i = 0; S V = S(0); int x_14 = V.i; i = x_14; return; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void tint_symbol() { main_1(); return; } void main() { tint_symbol(); }