#include using namespace metal; template struct tint_array { const constant T& operator[](size_t i) const constant { return elements[i]; } device T& operator[](size_t i) device { return elements[i]; } const device T& operator[](size_t i) const device { return elements[i]; } thread T& operator[](size_t i) thread { return elements[i]; } const thread T& operator[](size_t i) const thread { return elements[i]; } threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } T elements[N]; }; struct Normals { float3 f; }; struct tint_symbol_1 { float4 value [[position]]; }; float4 tint_symbol_inner() { tint_array const tint_symbol_2 = tint_array{Normals{.f=float3(0.0f, 0.0f, 1.0f)}}; return float4(tint_symbol_2[0].f, 1.0f); } vertex tint_symbol_1 tint_symbol() { float4 const inner_result = tint_symbol_inner(); tint_symbol_1 wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; }