#version 310 es layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } struct i_block { uint inner; }; layout(binding = 0, std430) buffer i_block_1 { uint inner; } i; void tint_symbol() { { for(; (i.inner < 10u); i.inner = (i.inner - 1u)) { } } }