fn abs_4ad288() { var arg_0 = 1i; var res : i32 = abs(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { abs_4ad288(); return vec4(); } @fragment fn fragment_main() { abs_4ad288(); } @compute @workgroup_size(1) fn compute_main() { abs_4ad288(); }