enable f16; fn ceil_09bf52() { var arg_0 = vec3<f16>(1.5h); var res : vec3<f16> = ceil(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { ceil_09bf52(); return vec4<f32>(); } @fragment fn fragment_main() { ceil_09bf52(); } @compute @workgroup_size(1) fn compute_main() { ceil_09bf52(); }