#include using namespace metal; struct frexp_result_vec3_f32 { float3 fract; int3 exp; }; void frexp_bf45ae() { frexp_result_vec3_f32 res = frexp_result_vec3_f32{.fract=float3(0.5f), .exp=int3(1)}; } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { frexp_bf45ae(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { frexp_bf45ae(); return; } kernel void compute_main() { frexp_bf45ae(); return; }