fn mix_6f8adc() { var arg_0 = vec2<f32>(1.0f); var arg_1 = vec2<f32>(1.0f); var arg_2 = vec2<f32>(1.0f); var res : vec2<f32> = mix(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { mix_6f8adc(); return vec4<f32>(); } @fragment fn fragment_main() { mix_6f8adc(); } @compute @workgroup_size(1) fn compute_main() { mix_6f8adc(); }