@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba32sint, write>; fn textureStore_30b0b0() { var arg_1 = vec2<i32>(1i); var arg_2 = 1u; var arg_3 = vec4<i32>(1i); textureStore(arg_0, arg_1, arg_2, arg_3); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureStore_30b0b0(); return vec4<f32>(); } @fragment fn fragment_main() { textureStore_30b0b0(); } @compute @workgroup_size(1) fn compute_main() { textureStore_30b0b0(); }